When we complete the task for the second promotion and return to Forei King, our level will go back to 1.
After logging in again, we will be able to choose the second vocation with which we want to connect.
Thanks to this, we will be able to use his Talents!
Vocation Fusion Bonuses:
At level 500, we choose to fusion with another character vocation talents.
This allows us to use his talents and we receive a new surname.
At level 700, we need to complete a Swamp Pit Dungeon on Expert difficulty to get a passive ability.
Here is vocation fusion and his bonuses.
When you click on self u see bonus.
Hybrid deal extra 10% Elemental or Physical Damage.
[Elementalist] - (sorcerer + druid) Overpower Elemental Damage +10%
[Magic Archer] - (sorcerer + archer) Hybrid and 20% to cast Elemental Arrow that deal 15% Elemental Damage
[Battlemage] - (sorcerer + knight) Hybrid and extra 10% Elemental/Physical Damage as extra 15% Physical/Fire Damage
[Holy Mage] - (sorcerer + paladin) Mana +15000 and you deal 5% of your Mana as elemental damage
[Darknesser] - (sorcerer + shadow) Hybrid and 20% to cast Shadow Blur that deal 15% Elemental Damage
[Elf] - (druid + archer) Hybrid, Critical Damage +15% and Overpower Damage +10% if target HP above 60%
[Forest Guardian] - (druid + knight) Hybrid, Recovery Effectiveness +10% and Spell Avoid Chance +3%
[Priest] - (druid + paladin) Recovery 1% HP per seconds and Skills +10%
[Spirit] - (druid + shadow) Hybrid and every 10 seconds u become Ghost for 2 seconds
[Artillery] - (archer + knight) Penetration Damage +10% and Basic Damage +20%
[Divine Arrow] - (archer + paladin) Hybrid, Final Damage Chance +10% and 10% to cast Holy Light that deal 10% Elemental Damage
[Hidden Flint] - (archer + shadow) Critical Chance + 3%, Critical Damage +10% and Basic Damage +10%
[Inquisitor] - (knight + paladin) Hybrid, Dodge/Spell Block Chance +5% and 5% chance to recovery 2% HP after damage taken
[Darkness Guard] - (knight + shadow) Reflect Chance +5%, Reflect Damage +30%
[Lost Light] - (paladin + shadow) Hybrid and when you receive a fatal blow you come back alive with maximum health and mana and you become immortal for 3 seconds, cooldown 5 minutes